Tuesday, February 05, 2008

CUs can attract Gen Y with 'Second Life' - Really?

I'll admit to not knowing how to reach the elusive Gen Y, but I know what won't work. This won't work. A credit union island in Second Life? Let's say you've taken the time to set up a Second Life account, familiarize yourself with the interface, and started exploring. What are you looking for? Personal financial information? Second Life is a virtual world and the appeal is you can create a virtual You that does all the stuff that you can't do in the real world. Talking about fees and interest rates is not the stuff of fantasy.

Update: Here's a story about ING ending their Second Life presence that helps make my case.

Friday, February 01, 2008

Blinger - One version of the future of mobile banking...

...not a likely one, or a good one, but it is a version.

The blinger, from what I can tell, is meant to be a portable, personal ATM machine. As to how this works, and how blingnation is able to wirelessly access the ATM network, I'm clueless. From the looks of their parent site, blingnation, this may be a prototype that is years from reality or a joke. One thing is clear, though: We all need another single purpose gadget to carry around.